


However, it would take over a century more, and a great tragedy, for the Swiss to finally realize the superiority of the pike, which would transform them into the most elite and sought-after warriors of the Middle Ages: the Swiss pikemen. Going against all the odds, it was one of the first times ever that dismounted commoners had won against the onslaught of armored horsemen, and their victory sent shockwaves throughout Europe as a result. Over a thousand years later in 1315, the peasants of Schywz, who were part of the Swiss Confederation, would re-discover this ancient weapon, heroically fending off the armored knights of Leopold I of Austria with nothing but pikes. However, its history was actually far longer, and stretched back to the ancient times of Phillip II, the father of Alexander the Great, when Macedonian infantry dominated the battlefield wielding a sarissa, a long spear 4 to 7 meters (13 to 23 feet) in length. Spamming Affection? Even better! A lot of things would be way better with an interesting AI.The medieval pike, around 3 kilograms (6.6 pounds) in weight and just under 5 meters (16.4 feet) in length, was a weapon supposedly invented in Turin, Italy in 1327 AD. Using LSS after 4 mins of battle in a 5 minutes defense? Yeah, sure… Using Ultimate Might when the officer has 25% life remaining? Good idea mate. I mean, I don't remember having ever seen a NPC using an EX move… And not just defend 90% of the time and attack with a stupid S-string combo. As much as I find it understandable for the peons, enemy officers should attack more often, in a smoother way. The NPC you fight are not reactive at all. The true problem is that the AI is… well, dumb. On the ruler side, it has been 100+ hours for me and still no prefect tried to betray.įor the battles… well, the game itself has enough difficulty even late game, as far as numbers are concerned. It could be so great, but sadly, it isn't. It would be interesting, for instance, that some Guo Jia would slander you, or that a Dong Zhuo that doesn't trust you banishes/“tries” to execute you or the like. What I mean is that, as you said, the AI takes limited actions during strategy phase. It would be way more interesting to have a better AI, both for the strategy and the battles. 1 measly 6* rake from musou killing Lu Meng. I've only ever gotten one in my 40+ hours. But then it's nigh impossible getting a 6* weapon through normal play.

Or perhaps handicap yourself by not unlocking weapons and items with BP beforehand? But that seems silly, since the game gives you the option, and what other use for BP is there? Unless that's only meant as a crutch. maybe to the 150+ turn mark to get a reasonable amount of challenge? I have invaded capitals before, because I'm too lazy to fight one territory by one territory and fought the whole family of Sun Quan/Liu Bei only to capture their main base/fell their illustrious leader in under 5 minutes. Would one have to artificially prolong the game. You literally want to be in the enemies' "area of control" so you have more peasants to slaughter and capture a base faster. And especially if you're using a powerful weapon, it's a cakewalk. By the mid-game, when you're in your 30s or 50s things start to get easy. I've noticed that the only dangerous thing is in the early game(maybe <30 turns) is getting OHKO from enemy officers as a lower level(I usually go for +10 initial level). No Lu Bu reskins, but generally powerful weapons(crossed pike, double pike, pike, staff, 2h sword, 2 headed mace, talisman cards) and with BP unlocks from options(6* weapons, speed items for 256 speed, but no strategems(too expensive)). But I would like to know if people have actually encountered really hard fought battles with multiple strategems on both sides coming into play that's forced you to attack, defend, retreat, counterattack, etc. Ok so I'm not an elitist whiner complaining about lack of difficulty.
